ARK chạy game 1 lúc báo lỗi này
LowLevelFatalError [File:F:\build\trunkNew\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp] [Line: 2999]
DestructibleMesh /Game/PrimalEarth/Test_Efecto/Wood_Structure/FrameGate/WoodGateFullMesh_DM.WoodGateFullMesh_DM: Serial size mismatch: Got 347518, Expected 1059160
VERSION: 320.19
KERNELBASE.dll!UnknownFunction (0x00007ffd2ed59319) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x00007ff7cbfead06) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!ULinkerLoad::Preload() (0x00007ff7cc069207) + 112 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2999]
ShooterGame.exe!FAsyncPackage::CreateExports() (0x00007ff7cc04e23b) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1056]
ShooterGame.exe!FAsyncPackage::Tick() (0x00007ff7cc07965b) + 8 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:296]
ShooterGame.exe!ProcessAsyncLoading() (0x00007ff7cc06a648) + 24 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1580]
ShooterGame.exe!FlushAsyncLoading() (0x00007ff7cc057222) + 17 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1433]
ShooterGame.exe!UPrimalGlobals::FinishLoadGameMedia() (0x00007ff7ca8e0d1c) + 0 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\primalglobals.cpp:109]
ShooterGame.exe!TBaseUObjectMethodDelegateInstance_NoParams<APrimalWeaponBoomerang,void>::Execute() (0x00007ff7caca0b55) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:544]
ShooterGame.exe!FTimerManager::Tick() (0x00007ff7cc9bc782) + 35 bytes [f:\build\trunknew\engine\source\runtime\engine\private\timermanager.cpp:1084]
ShooterGame.exe!UWorld::Tick() (0x00007ff7cc7d23c5) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\leveltick.cpp:1294]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff7cc74bc01) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\gameengine.cpp:1173]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7ca2bdd38) + 0 bytes [f:\build\trunknew\engine\source\runtime\launch\private\launchengineloop.cpp:2432]
ShooterGame.exe!GuardedMain() (0x00007ff7ca2b8d1c) + 0 bytes [f:\build\trunknew\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff7ca2b8d6a) + 5 bytes [f:\build\trunknew\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff7ca2be63c) + 17 bytes [f:\build\trunknew\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff7cd7c231d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffd2f927974) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffd31e0a2f1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffd31e0a2f1) + 0 bytes [UnknownFile:0]
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